15 Years Ago: ‘Today, We’re Introducing Three Revolutionary Products of This Class’ [Daring Fireball]
Greg Joswiak:
Life moves pretty fast. 15 years ago today, the world met iPhone for the first time and in a moment everything changed. Many more big moments to come.
Arguably the greatest computing device ever made. Inarguably the best product introduction ever.
Content We Liked: January 9, 2022 [Goonhammer]
Although it’s a big internet out there, the Warhammer digital universe is pretty small and spread out. In Content We Liked, we take a look at the articles, videos, podcasts, and products that caught our eyes or were noteworthy during the prior week you might have missed. On the Internet At Large ZealSight’s amazing Lamenter Eliminator @ZealSight […]
The Sunday Papers [Rock, Paper, Shotgun]

Sundays are for emerging from isolation, bleary-eyed and excited to breathe fresh air. Before stretch those legs, let's read this week's best writing about games (and game related things).
WorldBox is a god sim too smart to give you goals [Rock, Paper, Shotgun]

You know what's good? TFI Friday, RPS's regular roundup of indie games by Alice B. It's where I learned about another good thing: WorldBox, a god sim that entertained me (and my son) over the Christmas holidays.
Mass Effect Legendary Edition now has its own happy ending mod [Rock, Paper, Shotgun]

To me, Mass Effect ends about six hours into Mass Effect 1, when I get bored and wander off to play something else. I've had ears and eyes long enough to know that people were upset about the ending of Mass Effect 3 however, even after BioWare tweaked it. The original Mass Effect 3 had various "Happy Ending Mods" to change the close of Commander Shepard's story, and now Mass Effect Legendary Edition does, too.
My thanks to Mux for once again sponsoring DF last week. Mux is the developer video platform. Use their Video API to build video streaming into your application and make it play beautifully at scale on any device. A Mux stream is just one GET request away from magical-feeling features like automatic thumbnails, animated GIFs, and data-driven encoding decisions.
Looking to understand if your videos are gaining traction? They’ve got that covered with Mux Data: get info about views, viewers, and playing time. You can also see whether viewers are getting errors or rebuffering, and whether you should be using Mux (trick question — yes).
Awesome Games Done Quick kicks off tomorrow, brings Deathloop and blindfolded Sekiro [Rock, Paper, Shotgun]

Time moves so fast now that I remain convinced Games Done Quick happens once a fortnight. True or not, it's definitely happening this week, beginning tomorrow, Sunday January 9th, and running through until Sunday January 16th. This time, the charity speedrunning marathon features several recent games including Deathloop and Death's Door, among many others.
Apple: ‘iCloud Private Relay Overview’ (PDF) [Daring Fireball]
New whitepaper from Apple with a lot of details about how iCloud Private Relay works. Still doesn’t list Apple’s CDN partners for the second relay hop, but that’s obviously some sort of strategic decision on Apple’s part. As the paper makes clear, you don’t need any particular trust in those CDN partners, because they never receive anything that could identify you, or locate you any more precisely than an 800 km2 region.
iCloud Private Relay is still officially in beta, but it’s been so reliable for me that I had to check just now that I’ve got it enabled on all my eligible devices.
‘The PC Guys Are Not Going to Just, You Know, Knock This Out’ [Daring Fireball]
Speaking of Dieter Bohn, Palm, and yours truly, it turns out Ed Colligan didn’t say what we thought he said about Apple’s then-imminent iPhone in December 2006. Bohn:
All of this context is in service to correcting the record on one of Colligan’s responses. Somewhat famously, a line of his has been quoted over and over — most often by John Gruber at Daring Fireball in a post titled “Palm CEO Ed Colligan’s Head Seems to be Stuck Somewhere.” He quotes the following real-time transcription — which, as it turns out, is inaccurate:
Responding to questions from New York Times correspondent John Markoff at a Churchill Club breakfast gathering Thursday morning, Colligan laughed off the idea that any company — including the wildly popular Apple Computer — could easily win customers in the finicky smartphone sector.
“We’ve learned and struggled for a few years here figuring out how to make a decent phone,” he said. “PC guys are not going to just figure this out. They’re not going to just walk in.”
We’ve gotten the original recording of the interview — our thanks to the Computer History Museum, which has received the Churchill Club’s archives after it sadly had to shut down. Here’s the actual exchange, which begins after the Apple speculation.
Colligan’s actual quote: “And so I just would caution people that think they’re going to walk in here and just and do these. We’ve struggled for a few years here, figuring out how to make a decent phone. The PC guys are not going to just, you know, knock this out. I guarantee it. So, look, welcome, let’s go for it. We can’t stop all that. It’s going to happen, but it’s going to be, I don’t think it’ll be so easy for everybody, as everybody thinks to enter it. It’s a tough space.”
Not quite as juicy as the original (para)phrasing, but the sentiment is still there. It’s good to have the actual quote on the record now.
IGF 2022 Finalists include Inscryption, Unpacking and Cruelty Squad [Rock, Paper, Shotgun]

Developers have good taste in games. That's the take away from each year's Independent Games Festival Awards, which consistently selects shortlists of excellent games. The nominations for 2022 are up, and the contenders for this year's Seumas McNally Grand Prize includes Unpacking, Inscryption, Loop Hero, Cruelty Squad, The Eternal Cylinder and Unsighted. Sounds about right.
The Talk Show: ‘High-Margin Candy Bar’ [Daring Fireball]
Dieter Bohn joins the show to talk about his excellent new documentary, Springboard: The Secret History of the First Real Smartphone — a history of Handspring and the creators of the original PalmPilot.
Brought to you by:
Codex Adeptus Custodes – 9th Edition: The Goonhammer Review [Goonhammer]
How glorious do you like your heroic forces? Somewhat glorious? Very glorious? Extremely glorious? Do you prefer to rely on finely honed martial prowess and ornate weaponry rather than weight of numbers or primitive artillery? And do you want to play an army where you’re only going to need thirty models at the absolute maximum? […]
Codex Genestealer Cults – 9th Edition: The Goonhammer Review [Goonhammer]
Do you dream of a golden age gifted to you by benevolent beings from beyond the stars? Do you want to overthrow your oppressors and prepare the path for that glorious future? Would an extra arm or two be really useful for getting your armies painted on time? If you answered yes to any of […]
What are we all playing this weekend? [Rock, Paper, Shotgun]

Snow is falling across parts of the UK, and I consider myself blessed to live close enough to snowlands to go play in it, yet not so close that I have to live with it. I look forward to swimming in sight of some snowy hills today then hiking through some snowy hills tomorrow, then returning to my cosy flat. But what are you playing this weekend?
Rainbow Six Extraction coins 2022's first stupid marketing term: "lore gameplay trailer" [Rock, Paper, Shotgun]

Video game marketers are eternally trying to one up each other with stupid terms. From the industry which bought you "levelution", the "drivatar", and "gameplay trailers" which aren't gameplay comes a new one: "gameplay lore trailer". The year has barely begun but Ubisoft are gunning it out the gate with the new Rainbow Six Siege trailer. This new gameplay lore trailer—yeesh!—explains why a game set within Tom Clancy's serious world of paranoid jingoistic masturbation is overrun with a weird parasite mutating people into monsters.
Mr Bean arrives in Cyberpunk 2077, thanks to the person who put Austin Powers in Mass Effect [Rock, Paper, Shotgun]

The person who edited Austin Powers into Mass Effect, to the delightful and horror of all, has now spliced up another storm. Their latest video melds Mr Bean clips with scenes from Cyberpunk 2077 and goodness me, he seems thrilled to enter a dystopian megacity. You might fear Night City will eat the rubber-faced fool alive, but maybe he's the only one of us who could survive it. Come watch!
I took a brief break from Dark Science to draw my first short story in seven years! I hope you all like it!
If you’d like to support more art and comics, check out my Patreon. 100% of my livelihood comes from you folks, so anything is appreciated.
Forget time loops, I hope 2022 brings us more time skips [Rock, Paper, Shotgun]

2021 was the year of the time loop wasn't it? Deathloop topped a lot of charts and made an appearance in our game of the year list. Twelve Minutes: a timeloop thriller. Lemnis Gate: a tactical FPS where you out time loop one another. The Forgotten City, the Outer Wilds DLC, watching a man throw a “traditional shaped returning” boomerang on YouTube. All of them, time loops.
I’m absolutely sick of them. So here’s me hoping that 2022 is the year of the "time skip", instead. Or at least, one of these coming years an excessive number of games built around skipping time. Yes, they aren't without their flaws, but I'd argue they're less repetitive and capable of greater surprise. Alright, at least hear me out.
ToDon’t — First App Created and Published Using Swift Playgrounds on an iPad [Daring Fireball]
Matt Waller:
I didn’t know entirely what I was getting myself into by making an app on the iPad.
I went in aware of its limitations and tried to think of a little something I could make for myself that would be useful and extremely simple.
Thus I settled on the love song of so many developers, the thing that there is plenty of in the world, and yet which is close enough to our souls that we always find ways to make it our own.
I mean, of course, the to-do app.
I’m an odd bird, so I thought it would be fun to load a to-do app with lots of random and silly things to NOT do, so that I could have a giggle, and check it off for that tiny dopamine hit.
Waller’s post is a great write-up delineating both the pros and cons of using Swift Playgrounds to develop (and publish) an entire app. He also kept a public development journal on Twitter, replete with animated screencasts of the app in-progress.
The app itself is relatively simple, but it’s fun, and it looks and feels quite polished. App development using Swift Playgrounds is clearly nascent, but based on ToDon’t, I’d say the future looks very bright. ToDon’t is $3 in the App Store, and well worth it just to reward Waller for making something fun and documenting his experience.
Casual Friday: Whose Lore Is It Anyway? [Goonhammer]
Welcome back to Casual Fridays, where we tell competitive play to take a seat and let our creativity run wild. In this installment, Rocco will be discussing how he created his very own custom successor chapter and will walk you through how you, too, can be the proud owner of your own custom sub-faction for […]
CES 2022 highlights: the best PC gaming hardware [Rock, Paper, Shotgun]

CES is a gloriously mad hodgepodge of different tech fields; the kind where smartphone chip makers share floor space with car manufacturers and sex toys. It’s also one of the biggest showcases of PC gaming hardware in the calendar, and CES 2022 has been no exception, with major component reveals from AMD, Intel, and Nvidia along with loads of gaming laptop, peripheral, and monitor announcements.
This year’s show is technically still going for another day, but like a Foo Fighters album, CES tends to front-load the good stuff. As such, it’s basically safe to start rounding up any PC gaming kit highlights. Some of these have been a long time coming – like the GeForce RTX 3050, Nvidia’s first XX50 desktop GPU with full ray tracing and DLSS support – while others might be pleasant surprises or eye-catching, if likely to be witheringly expensive, new concepts.
Fears To Fathom [Buried Treasure]
PC
In the course of seeking out games for BT, I play a lot of PS1-style horror, of which little is ever good or interesting enough to be worth your interest. So let that be a measure for my including the very engrossing Fears To Fathom games.
Released episodically, Fears To Fathom began with last year’s free Home Alone chapter, a 20 minute story about a 14-year-old staying home alone for the night while his parents are away. It’s definitely worth playing, managing to capture that spookiness of having the house to yourself for the very first time, and then of course delivering on those fears. It’s interesting because of the various ways it can end, even with your character’s survival. But most importantly, it caused me to yell out loud in two different places in two different plays through.
The focus here is on episode 2, Norwood Hitchhike, which just came out yesterday. Double the length, but still coming in under an hour, this is again about teenage firsts – this time about a 19-year-old girl called Holly driving alone long-distance, at night, in her father’s rickety old car.
I should say that both games make very smart use of filters to allow the decent graphics to appear both old-fashioned and photorealistic. I realise that sounds like a contradiction, but the fuzziness causes an ambiguity that caught me off guard a fair few times. Then add to that the oddly boxy character models, and you’ve got the PSX horror vibe that you kids like so much.

Norwood Hitchhike took me by surprise at the start by offering a short first-person horror game that also includes driving. I’d assumed the car would drive itself, but instead I was in control, pootling this old banger down a dark road in the woods, as Holly attempts to return home from a gaming convention. And wouldn’t you know it, but not far into the journey, her petrol light begins to blink.
I loved how free I was here. You can pull the car over, get out, and start walking if you want to. It’s not a good idea though – better to drive the car until you find a gas station in the middle of nowhere. Pull in, go inside, and you can ask the guy on the register for $10 of petrol. Oh, and chat with him about why it’s a very bad idea to pick up hitchhikers in the area. Things aren’t what they seem, he says.

I shan’t spoil the story, but it’s good to know that what follows is nowhere near as trite or expected as you’d imagine from that. And yes, I ended up yelling out loud all over again.
I really enjoyed how hands-on the game is. When you need to get your luggage out of your car, it’s not a screen fade and done – you need to open the boot, and pick it all up by hand, run a couple of times with your arms full, chucking it where it needs to go. It makes the world feel more real, the action less inevitable.

There are some issues. In the first free chapter, I had key prompts get stuck on screen. And it’d be really good if it’d stop telling me to press C to crouch every time I go near a window in either chapter. It’s also a shame that each game launches a menu that shows the other released chapters, but you can’t load them all from the same one.
However, for the occasional jankiness, there’s a lot of extra detail that makes these games feel much more than so many in the genre. The radios have more than one station, and play snatches of tunes, but will distort as you move around. Characters will react negatively if you behave weirdly, like throwing stuff from the shelves around the gas station. And doing obviously dangerous things will get you killed in various different ways. There are even text messages that come into your phone from various other people, giving the story more colour. Oh, and there’s a TV that shows a Fleischer Superman cartoon!

Again, as with the first chapter, I found two really satisfactory endings. One that bloody scared the bejesus out of me, and another that I’d consider a “good” ending. All extremely worthwhile. And yes, because people always ask, it does have jumpscares.
Yes, these are rough around the edges, but that’s a big part of the charm of these sorts of horror games. However, these have a lot more going for them, mostly because of a far greater amount of freedom (mostly to fail) within the tight, short stories, and the extra level of care and detail that goes into conveying it all. I’m looking forward to the next three chapters.
All Buried Treasure articles are funded by Patreon backers. If you want to see more reviews of great indie games, please consider backing this project.
Thoughts on The Athletic’s $550 Million Price Tag [Daring Fireball]
Is $550 million a fair price for The New York Times to pay for The Athletic? I don’t know. But just eight years ago, Jeff Bezos bought The Washington Post for just $250 million. Something seems off here. Either Bezos got The Post for a song or The Times bought The Athletic at high tide.
I suspect it’s the latter. Does it make any sense that The Athletic raised $140 million in venture capital? Not to me. They have over one million paying subscribers (including me — I pay $60/year through iTunes) but somehow lost $100 million in 2019 and 2020? I don’t understand that.
Ruleshammer 40k Q&A: January 7th 2022 [Goonhammer]
Happy new year from Ruleshammer! This week we’re covering some more questions submitted by you, the readers, and our patrons on the Goonhammer Discord. Remember the banner below will take you to the Ruleshammer 9th Edition Compedium, for all the questions I’ve answered for the last few months! Q&A Core Rules – Pile in and […]
Rainbow Six: Extraction is a Left 4 Dead-like that truly rewards teamwork [Rock, Paper, Shotgun]

I was a little worried about Left 4 Dead-alike Rainbow Six: Extraction. You know, after it was announced as Rainbow Six: Quarantine, changed its name, dipped under the radar for ages, then re-emerged with news it was being delayed. Signs pointed to a shaky spin-off from Rainbow Six: Siege's popular Outbreak mode. But no, I was totally wrong! After an early hands on with the game, I’m now at ease, at least when I’m at a safe distance. You see, the zombies here may be fewer in number, but they don’t mess about. This makes for a tactical spin on zombie-slaying that truly rewards teamwork, and it’s wonderful as a result.
New York Times to Buy The Athletic for $550 Million in Cash [Daring Fireball]
The New York Times:
The New York Times Company has reached an agreement to buy The Athletic, the online sports news outlet with 1.2 million subscriptions, in an all-cash deal valued at $550 million, The Times said on Thursday.
The deal brings The Times, which has more than eight million total subscriptions, quickly closer to its goal of having 10 million subscriptions by 2025, while also offering its audience more in-depth coverage of the more than 200 professional teams in North America, Britain and Europe that are closely followed by The Athletic’s journalists.
The Athletic is terrific. Good writers, good design, and a model that supports both national and local coverage. For baseball, they have national writers like Jayson Stark and Ken Rosenthal, but also beat writers for every team. Lindsey Adler, The Athletic’s Yankees beat writer, is terrific. The Athletic’s success is built upon one simple notion: good writers doing good work. No clickbait, no bullshit, and no ads. Let’s hope it stays that way.
Media Columnist Ben Smith Leaves the NYT to Start New Publication With Bloomberg CEO Justin Smith [Daring Fireball]
David Gelles, reporting for The New York Times:
Ben Smith, the media columnist for The New York Times, is leaving the media outlet to start a new global news organization with Justin Smith, who is stepping down as chief executive of Bloomberg Media.
Ben Smith said in an interview that they planned to build a global newsroom that broke news and experimented with new formats of storytelling. He did not provide details on what beats or regions would be covered, how much money they planned to raise or when the new organization would start.
“There are 200 million people who are college educated, who read in English, but who no one is really treating like an audience, but who talk to each other and talk to us,” said Ben Smith, who is not related to Justin Smith. “That’s who we see as our audience.”
I’ve enjoyed Smith’s stint as The Times media columnist; it’s the first time that column has been good since David Carr died in 2015. Not sure what Smith is angling for with his idea that targeting college-educated readers is somehow novel, though. That’s exactly the demographic who reads The Times.
See also: Clare Malone’s brief interview with Ben Smith yesterday, for The New Yorker.
Wheel of Time Season One: A Streaming Masterpiece in Keeping It Rolling [Goonhammer]
First I have to open with a condemnation of writer Jonathan Bernhardt, a cretin and a fool, who tweeted these two things in September of last year, which feels roughly like it was sixteen months ago: I, Jonathan Bernhardt, on the other hand have always held the correct opinion about The Wheel of Time’s first […]
Our 43 most anticipated games of 2022 [Rock, Paper, Shotgun]

2022 is finally here and that can only mean one thing. We've got another year of hip new video games to look forward to, and we've been busy rustling up the ones we're most excited about. In truth, there are tons of games on the horizon that could easily sit on this list, and some of them are so close to release we can practically already see the pixels on our screens morphing into their lush, polygonal landscapes. Games like Monster Hunter Rise, God Of War and Rainbow Six Extraction. You won't find them here, but trust us, you'll be seeing a lot of them over the coming weeks.
There are always more games coming out than we have fingers to write about them, but the 2022 games we've listed below are the ones the RPS team are personally most looking forward to playing. We've got games big and small here, and they're all listed in alphabetical order. After all, release dates are increasingly slippery beasts these days. Think we've missed something? Why not take to the comments below and tell us all about it. You might just convince us to put it on our radars. But enough from me. Here are our 43 most anticipated games of 2022.
TheChirurgeon’s Road Through 2022, Part 1: Look Who’s Come (Plagueburst) Crawling Back [Goonhammer]
Welcome, Dear Reader, to my new series about my ongoing struggles to achieve some level of competitive respectability in competitive 40k. Or not? I don’t know – 2022 is gonna be a weird year. I’m already looking at some uncertainty around my next event and thinking about where I’m going to be taking things this […]
Unsighted's timer-free Explorer mode is a totally valid way to play, say devs [Rock, Paper, Shotgun]

Last September, Studio Pixel Punk released Unsighted, a top-down action RPG with a unique time limit on the life of its NPCs. It quickly garnered high praise from critics, including RPS' own Katharine Castle who named it one of the Best Games You Missed in 2021. To find out more about this indie gem, I got in touch with Studio Pixel Punk's pair of developers Fernanda Dias and Tiani Pixel to talk to them about its inspirations, turning off its timer, and the true meaning behind the game's name.
Despite layoffs, Tiny MMO Book Of Travels developers say plenty is on the way [Rock, Paper, Shotgun]

Developers Might And Delight call Book Of Travels a TMORPG, a "tiny" MMO that's focused on fleeting interactions with other players, as opposed to lots of them. It’s a lovely looking adventure with a neat concept, so it was sad to hear that they'd been hit with layoffs after a difficult launch. However, some heartening news! More levels are on the way, as well as new character customisation tools. They also reaffirmed that despite being a much smaller team than before, they're committed to working on the game for the foreseeable.
E3 2022 won't happen in-person, organisers "excited about the possibilities of an online event" [Rock, Paper, Shotgun]

Unsurprisingly, E3 will once again not happen as an in-person event this year, what with the whole global pandemic and all. The Entertainment Software Association, who organise E3, had hoped that the main event on the video games industry's marketing calendar would return properly this year, after skipping 2019 and going online in 2020, but nope. While they haven't yet confirmed whether or not they'll arrange an online E3 in its stead, they seem to be considering it. But even if not, the industry will doubltess manage to host its own advert-o-ramas without the E3 banner.
The 9 best jailbreaks in PC games [Rock, Paper, Shotgun]

The justice system is stupid. You can go to jail for setting a plant on fire and putting it in your mouth. Shut up, the police. Be smart for once. Maybe people would stop trying to escape from prison if you did something sensible like, I don't know, cease being a militarised gang of dirtbag predators. Stop watching everyone through video cameras, you absolute creeps. What? Oh right, video games. Here's 9 of the best jailbreaks in PC games.
★ The Algorithmic Ad Monster Cometh for Podcasts [Daring Fireball]
Ashley Carman at The Verge, “Podcasters Are Letting Software Pick Their Ads — It’s Already Going Awry”:
The podcast industry is working up to something big; you can see it in the acquisitions. All the industry’s major players have, over the past two years, acquired companies focused on one feature: inserting ads into podcasts.
Of course, podcasting has always primarily depended on ad revenue, so this incoming era has more to do with getting podcast ads to act like the online advertising we see everywhere else. Wherever there’s a website, there can be a targeted ad, and now wherever there’s a podcast, there’s the potential of inserting a targeted ad, too. Whichever company can make that transition happen the fastest, across the most shows, and with the best data, could not only recoup all those millions of dollars in acquisition costs but make more on top of them.
Carman reports on a few cases of dynamic ads gone wrong — a podcast for kids that was served ads for “The Sex Lives of College Girls”, a science podcast that had explicitly opted out from ads for fossil fuel companies being served ads for Exxon and BP — but the whole idea is shit. Even when the “right” ads are dynamically inserted, the ads are inevitably going to be bad. We know how this story ends because we all use the web and can see with our own eyes the quality (and oppressive quantity) of “ad tech” advertising.
Old-fashioned podcast ads (baked-in host reads) have had better CPMs, stronger response rates, and higher audience trust than almost any other form of advertising for over a decade.
And large podcast companies threw that world away for … a worse outcome.
Big platforms and ad-tech companies ALWAYS sell us all on a dream.
You’ll make more money!
It’ll be easier!
It’ll be more accessible to small producers!
And it almost never pans out that way. The middlemen siphon off most of the money, and the platforms become monopolies.
Look no further than Carman’s own description of the trend: “getting podcast ads to act like the online advertising we see everywhere else”. I don’t know anyone who listens to podcasts — you know, the actual customers — who thinks that sounds like a good idea. There’s never been a form of advertising more despised than today’s online web advertising.
Ken Kocienda, retweeting Arment:
If I ever get around to making a regular podcast, I would never (ever!) give up the right to choose every single ad. The ads are part of the product.
“The ads are part of the product” succinctly sums up my thinking, and saves me from writing an extended rant. That’s the whole game, the entire reason not to even consider letting some biz-dev “ad tech” company insert ads dynamically into a podcast. The ads are part of the product. I’ve built the entire business model of Daring Fireball around that sentiment.
On a related note, it’s long been fascinating to me that “RSS” is widely considered a failure — a half-forgotten technology that lost its relevance when Google pulled the plug on Google Reader — yet the entire podcast universe is built on RSS. Spotify is gaining some degree of traction with their platform-locked shows like Joe Rogan’s, but the overwhelming number of popular podcasts — including subscriber-only paid shows — are delivered via open RSS feeds readable by any client software. All podcasts clients are, at their core, RSS clients — they’re just RSS clients for audio content, not the written word.
The primary reason for this bifurcation, I’m convinced, is simple: most web publishers never figured out how to monetize full-content RSS feeds, by which I mean RSS feeds with the complete articles, not just excerpts. Putting only article excerpts in an RSS feed makes no more sense than putting only audio excerpts into a podcast feed. People who subscribe to a podcast want to listen to the entire shows; people who subscribe to a website’s RSS feed want to read the entire articles. Don’t overthink it. But without a model for advertising in RSS,1 most websites — particularly big websites from established media companies — stopped publishing RSS feeds. Podcasts avoided that fate because the sponsorship model, typically with hosts reading the ads, took root across the entire field. It’s a good model for everyone — the hosts earn money, the sponsors get strong response rates, and listeners get ads that are actually relevant to them and not annoying. (According to Apple Podcasts’s analytics, only about 20 percent of listeners to my show skip the ads.)
Trying to move podcasts to web-like “industry standard advertising” is worse than violating the spirit of If it ain’t broke don’t fix it — this is breaking something that definitely works for something we know doesn’t. It’s grift on the part of the ad industry, pure and simple.
Here’s where I’ve got to take a self-congratulatory footnote. Long ago I had a paid membership program for Daring Fireball, and one of the perks for paying members was a full-content RSS feed. The free-of-charge RSS feed only had article excerpts. The problem was that Google Reader didn’t work with personal RSS feeds, and Google Reader was — by far — the most popular RSS reader. Rather than dig in my heels, I pulled the plug on monetizing full-content RSS feeds through paid memberships, and instead made the full-content feed free for everyone, and tried monetizing it with a weekly sponsorship, where the sponsor got to post a paid entry to the feed. That worked. It’s now 14 years later, and it still works. (I told a longer version of this story in a talk at XOXO back in 2014.) ↩︎
Dog photography 'em up Pupperazzi is out in two weeks [Rock, Paper, Shotgun]

If you listed, ooh, the top ten trends in games over the past year or two, I think you'd probably include "photo modes" and "petting the dog" on the list. So here comes Pupperazzi, nailing the zeitgeist as a game specifically about taking photos of dogs - who, of course, you can also pet. It's now just two weeks away from release, with a January 20th release date.
Wordle is a free puzzle game covering the internet in little squares [Rock, Paper, Shotgun]

You might have noticed the internet being peppered by little green, white and yellow squares over the past week. They're from Wordle, a free once-a-day word puzzle where everyone is trying to guess the same five letter word. I've been hooked on it since Christmas - and you should be playing it, too.
Steam Awards and top sellers for 2021 include Cyberpunk 2077 and the usual suspects [Rock, Paper, Shotgun]

While ligament and bone were still knitting together in our Christmas vats, Valve popped out some end-of-year Steam material. That includes lists of the top selling and most played games of 2021, and the results of the user-voted Steam Awards.
Genshin Impact's version 2.4 is out, adding a misty new realm [Rock, Paper, Shotgun]

I'm not a huge fan of anime character art, but I could soak in the environment art of Genshin Impact all day long. There are plenty of pretty sights to see in the trailer for version 2.4, the latest update to add a new area, new characters and new weapons to the action-adventure gacha game.
Intel Braggadocio [Daring Fireball]
Joe Rossignol, writing for MacRumors:
Intel today unveiled new 12th-generation Core processors suitable for laptops, and as part of the announcement, it claimed that the new Core i9 is not only faster than Apple’s M1 Max chip in the 16-inch MacBook Pro, but is the fastest mobile processor ever.
The new Core i9 features a 14-core CPU with six performance cores and eight efficiency cores, while the 10-core M1 Max chip has eight performance cores and two efficiency cores. The high-end Intel chip has a max Turbo Boost frequency of 5.0GHz, but power draw can reach up to 115 watts, which is significantly more power than the M1 Max chip ever uses and not ideal for the thermal envelope of devices like the MacBook Air and MacBook Pro.
Intel shared a very basic performance vs. power chart as part of its marketing, with fine print indicating that performance was measured based on compiling binaries with the SPEC CPU 2017 benchmark suite.
If you look at the chart, the Core i9 may well be faster, but it uses way more power than the M1 Max. You could never fit that chip in a design like the new MacBook Pros. This is a chip for big heavy laptops with big loud fans. I’m sure some people like that tradeoff, but folks at Apple will look at these chips and think “Yeah, this is exactly why we divorced Intel.”
Four years on, Dead Cells remains a roguelike delight [Rock, Paper, Shotgun]

I have a strange relationship with Dead Cells. I picked it up in 2019 and played it for a while, by which point I'd clearly had my fill. No DLCs to my name, nothing. I'd done a big run and put the game down.
Fast forward to now. Suddenly I own the latest expansion The Queen And The Sea, plus all the DLCs that came before it. I'm nonchalant, thinking that I dropped the game for a reason. Surely I can't be won almost three years later? Well, nope. I was wrong. The DLCs have opened my eyes to the game in ways I hadn’t anticipated. The combat is crunchy, the challenge is thrilling, and Dead Cells more than holds its own next to more modern darlings of the genre like Hades.
Lenovo’s Upcoming ThinkBook Plus Gen 3: A Large Laptop With an Integrated Tablet [Daring Fireball]
Shipping in May, starting at $1,400, the ThinkBook Plus Gen has a 17-inch display with a widescreen 21:10 aspect ratio, and an iPad Mini-sized color touchscreen to the right of the keyboard (which keyboard is thus way off-center). Kinda wild, definitely original.
Dell’s Upcoming XPS 13 Plus [Daring Fireball]
Monica Chin, writing for The Verge:
First, Dell got rid of the function row. It’s been replaced with what the company is calling a “capacitive touch function row,” which refers to little LED buttons on a flat bar that you can tap to fiddle with things like brightness and volume. Dell insists that this is not a touch bar (but it is, I mean, a bar that you touch to toggle things, so anyone else whose brain immediately jumped to that comparison, you are valid, and I see you), and to that point, they have a fixed set of functions like real function keys. The touch keys were responsive in my brief testing time, and I was never worried about accidentally bumping them like I always am with the Touch Bar on older MacBook Pros.
They’re capacitive, like the Touch Bar, but the buttons are set in hardware.
Another thing you’ll probably notice: there’s no delineated trackpad beneath the keyboard. Dell has outfitted the XPS 13 with what it calls a “haptic ForcePad.” As is the case with MacBook touchpads, this one doesn’t physically depress when you click; it just reproduces the sensation of depressing. I imagine there might be some learning curve to figuring out where you can and can’t click, though Dell thinks muscle memory will make that a non-issue.
This non-delineated trackpad makes for a very clean look, but I feel like I want to know where the edges of the trackpad are. The edge-to-edge keyboard looks cool, too, and brings to (my) mind the 12-inch PowerBook G4 from 2004 — one of the best-looking laptops ever. (The speakers on the Dell XPS 13 Plus are under the keyboard.)
Notably missing? A headphone jack.
Outer Wilds and Mass Effect Legendary Edition hit Game Pass today [Rock, Paper, Shotgun]

If you prefer Earth be but a blue marble alone in the void, two of the latest Game Pass additions might tickle your spacefancy. Microsoft's subscription service today adds BioWare's remastered Mass Effect Legendary Edition trilogy as well as the beautiful clockwork mystery Outer Wilds, which was our favourite game of 2019. The cooperative and chaotic first-person firefighting game Embr hit Game Pass today too but that has, like, gravity? So passé.
Dead Cells' latest DLC The Queen And The Sea is out now [Rock, Paper, Shotgun]

If you’ve been hankering for more Dead Cells, then you’re in luck. The game’s next paid expansion is out now and has you dive into some nautical newness. It's called The Queen And The Sea and is home to shipwrecks and lighthouses infested with monsters, mainly. And a throwable shark. That’s me sold.
The PC gaming hardware we’re looking forward to in 2022 [Rock, Paper, Shotgun]

If we’re talking wishlists for 2022, “a sense of goddamn normalcy” has got to be up there. In all likelihood, though, that’s not going to happen, so instead let’s put our chins in our palms, angle our heads slightly and gaze off into the sky while picturing all the neat PC hardware that’s launching this year.
40K BADCAST 107 – SEXY ELVES [Goonhammer]
The Goonhammer group is made up of dozens of multi-talented authors, many of whom have other projects outside of the site. In addition to their work here, Dan Boyd and Campbell “SRM” McLaughlin have their own podcast, the 40K Badcast, which is not owned by nor affiliated with Goonhammer, but is still very cool and […]
The Information: ‘Meta Platforms Halts VR and AR Operating System Project’ [Daring Fireball]
Sylvia Varnham O’Regan, reporting for The Information:
Facebook parent company Meta Platforms has stopped development of a new software operating system to power its virtual reality devices and upcoming augmented reality glasses, according to two people familiar with the decision. [...]
Meta uses an open-source version of Google’s Android operating system to power Meta’s existing Oculus Quest VR devices. But Meta wanted to create an OS from scratch to power them and future devices, a project that became known internally as XROS. XR is a catch-all term for VR, AR, and mixed reality. In MR, the wearer of a headset could view and use real-world objects, such as a keyboard, to do work or play games in a VR-like app.
Instead, the company has told some staff it would continue to modify an open-source version of Android, which Google developed for smartphones but which other companies have used to power various devices, the people familiar with the matter said. Meta’s modified version of Android, known internally as VROS, powers existing Oculus VR headsets.
Hard to say what this means. Operating systems are hard — there are only a handful of successful ones in the world.
I wonder if this is sort of like the early days of Apple’s iPhone efforts, when there were two competing OS teams inside Apple: a Scott Forstall/Bertrand Serlet-led team trying to shrink Mac OS X down to run on a phone, and a Tony Fadell/Jon Rubinstein/Steve Sakoman-led team trying to scale the iPod’s embedded Linux OS up to serve as a phone OS. Maybe what happened at Facebook isn’t so much “We give up on our own new OS, let’s just use Android”, but more like “Our effort to build our own OS atop Android is working better, let’s go with that one”. Facebook’s Oculus device OS as it stands today doesn’t resemble Google’s Android that runs on phones and tablets. It’s their own fork of Android. I don’t think they’re dependent on Google in any way with this.
Update: Also interesting is that Mark Lucovsky, the leader of Facebook’s XROS team, left the company in November, apparently because he only just then realized that Facebook is a spectacularly shitty company:
Contacted by The Information, Lucovsky said in a text message: “I made my decision to leave Facebook after the 60 Minutes interview [with Facebook whistleblower Frances Haugen] on 10/4, subsequent readings of the material supplied to the SEC, and the company’s new metaverse-centric focus.”
Facebook cancelled the XROS project shortly after Lucovsky quit.
(Via 9to5 Mac.)
The ‘Sindogs’ Excel Bug [Daring Fireball]
Steven Sinofsky, in a fascinating post on software reliability on his Hardcore Software blog/newsletter:
I created many bugs on my own before Microsoft and learned how to find bugs planted in Microsoft code during my training in Apps Development College (ADC), but I learned about my first commercial bug during my first summer at Microsoft. DanN my lead in ADC shared (JonDe refreshed my memory of the specifics) the story of the infamous “Sindogs” bug in Excel 2.0, which was the first Windows version that shipped with Windows 2.0 about 18 months before I arrived. The bug manifested itself when an important part of Windows, a plain text file with all the system settings, was corrupted — in the file where it was supposed to say “[Windows]” it somehow was changed to “[Sindogs].” Neither the word Sindogs appeared in any code nor did any code write that string, so its appearance was rather mysterious. The bug took days to materialize and was only discovered after Excel testers ran an automated test to create and print charts over and over, for many hours. Eventually, through a significant amount of sleuthing, the team narrowed it down to a bug in drawing code in Windows, which was called when adding arrows to charts then printing them on old-school dot-matrix printers. There was a memory corruption, which changed the contents of the settings file that was in memory before it was saved to the disk. Stories were told about it for years. The Excel team even renamed their file server after the bug, and through Office 97 we connected to the server “\\SINDOGS\REL” (REL was short for release) for release builds of Excel.
Imagine tracking down a crazy bug after the product was in market and trying to figure out what caused it, then multiplying that by all the possible printers, video cards, and programs involved. Looking back, it was an engineering marvel that anything worked at all. In moments of frustration, or desperation, that is what we told ourselves.
Lenoon’s Road to Austerlitz, Part 1: Some Corsican Guy [Goonhammer]
Surprisingly, for someone with a love for Historicals gaming, and far too many abandoned projects in more or less every game goonhammer covers, I’ve never picked up Napoleonics. There’s a good few reasons for this – the whole period didn’t seem as important as the second world war (who doesn’t love fighting the fash?), I […]
Making Predictions for Commander in 2022 [Goonhammer]
Well, 2021 is over; it’s time to look forward to 2022. And that means it’s time to make predictions about what’s in store for us in the next year that no one will ever hold us accountable for. B Phillip York I think 2022 is really just going to be more of the same. Looking […]
I mean yeah, of course Konami are selling NFTs; they're Konami [Rock, Paper, Shotgun]

Konami, the Japanese company best known for squandering every shred of goodwill they built through series like Castlevania and Metal Gear Solid, are getting into NFTs. Of course they are. Should've guessed. While publishers like Square Enix, EA, and Take-Two are still contemplating NFTs, I am not remotely surprised that Konami are one of the first notable names to actually start selling useless digital junk. Next week, they will hold an auction for NFTs of videos, artwork, and music from early Castlevania games. Konami, man.
Marvel Crisis Protocol Affiliation Spotlight: Convocation [Goonhammer]
In this series for newer or casual players we introduce the various Affiliations in Marvel Crisis Protocol, dip into their comic book history, and talk about building a roster around them. This week we look at the crew that shows us Friendship is indeed Magic, Convocation! Background Near as I can tell Convocation is another […]
Below The Ocean [Buried Treasure]
PC, Mac, Linux
I’m so pleased that in a world of ultra-hardcore super-tough platformers, people are still making fantastic little ideas like Below The Ocean. While by no means super-easy, this is a lovely under-the-sea platform game that’s focused on introducing handfuls of new ideas, rather than becoming too difficult to enjoy.
Made of four missions, this is about taking a wee pixel diver into strange flooded ruins, looking for treasure. To do this, you need to attach his lengthy breathing tube to the O2 bottles found across the many rooms of each dive, and then run, jump, glide and swing from this tether to reach each room’s exit.
Each of the four missions plays slightly differently, adding in new elements or approaches, which makes the hour or two the game lasts feel constantly fresh. The opening level has its focus on the basic act of stringing together those O2 canisters, and then using the environment and that tether to your advantage – there are no enemies here at all. Another has you using bubbles to float and launch, combining this with the tether to create interesting challenges. Later there are yellow bubbles that allow you to eliminate enemies, or propel yourself rapidly in directions, or indeed combinations of the two.
I love that enemies are such a low priority here. The blue fish, crabs, etc, are there as moving obstacles, rather than hostiles. They don’t pursue you, but will restart you at the last big O2 tank if you collide with them. And death has no further penalty, beyond the game’s noting how many times you’ve died during the mission. That’s something that feels like it matters when it reaches “5”, and then really stops feeling like it means anything once it’s at “27”.

Levels also contain diamonds, objectional objectives that require trickier manoeuvres to reach, with some concealed in hidden rooms. They certainly provide a motivation to replay once you’ve finished the four chapters, while those who care about such things can try to reduce the deaths count too. Oh, and for those who find a game’s clock timing how long you’re taking too much pressure, or simply an irritation because it isn’t compatible with how you approach such games, it can be switched off in the options. Love that.
It’s very nicely put together, and the simple pixel graphics and four-colour palette belie some pretty clever physics. The tether operates according to proper underwater floaty properties, meaning you can wrap it around obstacles to complete some challenges, or allow it to swing you upward when taut (I’m not quite sure how realistic is the latter). Plus there’s just the right floatiness on your character as you jump and dive, meaning I pretty quickly got to grips with the controls, letting me feel like a right pro has I swooped through trickier sections.

According to my runtime, it took me an hour-and-a-half to finish, but then I’m also very easily distr…
A bee!
This is very charming, has a whole bundle of lovely little ideas that arrive thick and fast, and the super-simple NES-like presentation is very fitting. For under a fiver, it’s short, but it’s a very good time.
All Buried Treasure articles are funded by Patreon backers. If you want to see more reviews of great indie games, please consider backing this project.
Apple’s Dueling iPhone OS Projects [Daring Fireball]
Re: the previous item on Facebook purportedly scrapping their ground-up new OS for AR/VR in favor of continuing with the forked version of Android that currently powers Oculus headsets, NBC News has a non-paywalled archive of Businessweek’s 2011 profile of Scott Forstall (“The Sorcerer’s Apprentice at Apple”) by Adam Satariano, Peter Burrows, and Brad Stone:
Around 2005, Jobs faced a crucial decision. Should he give the task of developing the device’s software to the team that built the iPod, which wanted to build a Linux-based system? Or should he entrust the project to the engineers who had revitalized the software foundation of the Macintosh? In other words, should he shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod? Jobs preferred the former option, since he would then have a mobile operating system he could customize for the many gizmos then on Apple’s drawing board. Rather than pick an approach right away, however, Jobs pitted the teams against each other in a bake-off.
Forstall led the Mac-centric approach. He commanded a team of fewer than 15 engineers who went to work stripping down Apple’s OS X operating system to see if it would work on a device with considerably less power and battery life than a regular computer. Leading the other group was Fadell, who helped create the iPod. Another boy wonder, Fadell in 2005 had become one of Apple’s youngest-ever senior vice-presidents at 36. The competition, according to former Apple employees, turned explosive, with Fadell and Forstall arguing over talent, resources, attention and credit.
Brik Font: Creating Type With Lego [Daring Fireball]
Jason Kottke, linking to the beautiful work of Craig Ward on Instagram:
There is just something so satisfying about meticulously rendering digital artifacts in a physical medium like Lego.
Amen to that.
Mayo Clinic Fires 700 Unvaccinated Employees, About 1 Percent of Its Workforce [Daring Fireball]
CBS Minnesota:
The dismissed employees make up about 1% of Mayo’s 73,000 workforce. Officials say while it’s sad to lose valuable employees, it’s essential to keep patients, the workforce, visitors and communities safe.
People released Tuesday can return to Mayo Clinic for future job openings if they get vaccinated.
More like this, please.
Novak Djokovic Is Refused Entry Into Australia Over Vaccine Exemption [Daring Fireball]
The New York Times:
On Thursday, he was told he would need to leave the country, following a 12-hour standoff with government officials at a Melbourne Airport, where he was held in a room overnight over the validity of his visa and questions about the evidence supporting a medical exemption from a coronavirus vaccine. The exemption was supposed to allow Djokovic, a 20-time Grand Slam champion and one of the biggest stars in sports, to compete in the Australian Open even though he has not been vaccinated.
The chain of events represented a startling turnabout for Djokovic, who in a little more than 24 hours went from receiving special, last-minute permission to enter Australia, to boarding an intercontinental flight, to essentially being told by the prime minister of Australia that he was not welcome in the country.
More like this, please.
Guacamelee developers releasing their next game this month [Rock, Paper, Shotgun]

Following the colourful luchador metroidvania violence of the Guacamelee! series, developers Drinkbox Studios are returning to punch up fantasy in an action-RPG. Today they announced a release date of January 18th for Nobody Saves The World, a top-down ARPG with where players can transform into everything from a rogue to a rat, and customise them to be even weirder. It will be on Game Pass, too.
Rainbow Six Extraction will be on Game Pass at launch [Rock, Paper, Shotgun]

Ubisoft today announced a surprising upcoming addition to Game Pass: Rainbow Six Extraction will be available on Microsoft's subscription service right from the start when it launches later this month. The monster-mashing spin-off from R6 Siege isn't one of their full-price games, coming at a slightly cheaper £34, but still, damn, that's a good get. And exactly the sort of game I likely wouldn't buy new but would try on Game Pass.
Fun little profile of Josh Wardle, creator of the web-based word game Wordle, by Daniel Victor for The New York Times:
“I think people kind of appreciate that there’s this thing online that’s just fun,” Mr. Wardle said in an interview on Monday. “It’s not trying to do anything shady with your data or your eyeballs. It’s just a game that’s fun.” [...]
The breakthrough, he said, was limiting players to one game per day. That enforced a sense of scarcity, which he said was partially inspired by the Spelling Bee, which leaves people wanting more, he said. [...]
While other games send notifications to your phone hoping you’ll come back throughout the day, Wordle doesn’t want an intense relationship. “It’s something that encourages you to spend three minutes a day,” he said. “And that’s it. Like, it doesn’t want any more of your time than that.”
I’ve been playing Wordle most days for the past month. It’s nice to see it explode in popularity. It’s fun and simple, and the fact that you can do one and only one puzzle per day is a huge part of the charm. It’s a habit, not an addiction, and feels like a wee bit of mental calisthenics to start the day. (I’ve long done the NYT’s “Mini” crossword for the same reason.)
Warlord Wednesdays: Battlebling Accessories Review [Goonhammer]
Welcome back to Goonhammer’s series for aspiring Titan Principes. We here at Goonhammer’s own Collegia Titanica know that Adeptus Titanicus can seem intimidating to players unfamiliar with its particular quirks, but this series aims to equip you with everything you’ll need to play out epic clashes on the battlefields of the far future with your […]
Turkish police detain 40 people over Twitch money laundering [Rock, Paper, Shotgun]

In a serious of coordinated raids, Turkish police have detained 40 people suspected of involvement with a money laundering ring which allegedly used Twitch for money laundering. Supposedly they were using stolen credit card info to buy Bits (Twitch's virtuacurrency), which they would then donate to Twitch streamers who had agreed to give money in return in exchange for keeping a portion for themselves. This first came to light following Twitch's big data leak last year.
What Even Is Warhammer 40,000? Let Us Find Out, Together [Goonhammer]
This article was partially inspired by a twitter from Warmistriss Tanya, who is a good poster and also (disclosure) her posts have appeared on Goonhammer. I love this game, but she is absolutely, one thousand percent, correct. The thing about Warhammer 40k that makes me insane is how you can understand the basics of it […]
White Dwarf 471 – The Tome Celestial: Soulblight Gravelords [Goonhammer]
We’re bit late on this one, with all the holiday festivities but better late than never! Last month, Games Workshop released another Tome Celestial in White Dwarf, this time for the Soulblight Gravelords. This one was probably expected, the Tome Celestial serves as a sort of “Get You By” mini-Battletome while you wait for full […]
The 40k 2022 GT Missions/Nachmund Season Roundtable [Goonhammer]
Games Workshop has big plans for 2022, having announced a major overhaul to their release schedule: They’ll now be releasing new Season updates every 6 months, starting with the Nachmund season in H1 2022 that introduces a new mission pack with new secondary objectives. The Nachmund Missions pack isn’t out yet but we got a […]
PC, Mac, Linux, free
It must be lovely to have a clever idea. sourencho had a clever idea, and turned it into a very clever game. Mimic, a PICO8 puzzle game in which your character’s movements cause it to turn into different animals.
Viewed from the top down, this lo-fi pixel puzzler has you move a small, red blob around a level’s tiles, trying to reach a gold coin. However, to do so, you’re going to need to take on the form of various other animals that appear in the level in order to cross the varying terrains.

Think Ultima movement, but if you move your blob twice through an inverted L, it’ll turn into a goat, and thus be able to cross the rocks. You can see this move because there will be a goat in the level doing it. Or left and right across the same four tiles and you’re a fish. Up and down to be a butterfly. S-shape to be a bird. In order to be able to move once you’ve changed form, you need to finish the manoeuvre adjacent to the correct tile type. Otherwise your beast is stranded, and you need to start the level over.
So of course it quickly becomes about working out how to find space on each tile type to perform the correct move. This might involve shoving smaller rocks, trees, or – er – bits of sky into a different place. Ooh, but what might then happen if you move a rock that a creature is currently using to perform its movement pattern? And if you can do that, then what on Earth would it do to manipulate two different animals into having the same movement pattern…

There are just 11 levels to Mimic, which the developer rather modestly says will take 20 minutes to finish. Well, yes, if you already know the solutions perhaps. In reality, this’ll last you a fair bit longer the first time through. Especially level 11.
There’s definitely a sense that it stops just as it hits its stride. Pursued further, you can see this becoming a Baba Is You, and I would be just delighted to see that happen. However, given that this can be had completely free, it’s hard to object to just get a bite-size piece of a clever idea. You can play it directly from its Itch page, or download it from there too. I highly recommend it.
All Buried Treasure articles are funded by Patreon backers. If you want to see more reviews of great indie games, please consider backing this project.
EVE Online will wage war with Doctor Who's Daleks in a crossover event [Rock, Paper, Shotgun]

MMO EVE Online has players form roving bands of cartels and moon-rock mining operations. Corporations thrive and wars are waged. It's a space-opera filled with twists in many tales. Here's another twist for you. The game's getting a Doctor Who crossover and the Daleks are ready to roll in and yell "EXTERMINATE!" lots.
Death Stranding Director's Cut is coming to PC this spring [Rock, Paper, Shotgun]

Following a PlayStation debut in September, Death Stranding Director's Cut is now confirmed to be headed to PC this spring. The expanded version of the Kojima Productions stumbling simulator whacks in new items, missions, and oddities, ranging from a robot you can ride to a racetrack. It'll also be one of the few games to support Intel's new XeSS upscaling fanciness.
Keith Broni is Emojipedia's New Editor in Chief [Emojipedia]

Emojipedia, the world's most popular emoji resource, has a new set of eyes (👀).
Keith Broni takes over as Editor in Chief of Emojipedia effective February 1, 2022.
I couldn't be more pleased to have someone as thoughtful and capable as Keith leading Emojipedia into the future.
Keith first started with Emojipedia in February 2018. With a background in behavioural science, Keith brought with him an analytical lens to view emoji trends and data in a new light.
From the rise and fall of various Covid-related emojis, to the rise-and-rise of the sparkles emoji, if you're a regular Emojipedia reader, you will have seen Keith's work documenting changes in global emoji use.
Above: an example of emoji data analysis conducted by Keith, charting the 2021 rise of the ✨ Sparkles emoji.
Keith has also presented emoji insights and research for the likes of Social Media Week and the Victoria & Albert Museum, London.
💥 Meet @KeithBroni, Deputy Emoji Officer at Emojipedia (yes, that’s a real job) and one of our keynote speakers for Social Media Week Kyiv 2021!
— Depositphotos (@Depositphotos) October 5, 2021
Want to stay on top of emoji trends? 🏄♀️
Get your ticket today! https://t.co/jiR9nUdkgI pic.twitter.com/RTaFgmz4Ac
As Deputy Emoji Officer from 2021–2022, Keith is a natural successor to my role as founder and Chief Emoji Officer at Emojipedia.
In recent years, Keith has been become the primary voice behind Emoji Wrap, Emojipedia's monthly newsletter, and continues as the author of most new emoji changelogs, documenting the ever-evolving changes that place in emoji fonts the world over.
Explaining and translating how emoji use changes over time has also solidified Keith's place a meme.
This week's Big Interview is with behavioural scientist @KeithBroni, the Deputy Emoji Officer at @emojipedia! 🙌🙌🙌
— Úna-Minh (is my first name not Úna) Chaomhánach (@unaminhkavanagh) May 6, 2020
Read all about him on @WeAreIrishdotie: https://t.co/sxuJNRksw3 pic.twitter.com/5vmFhRyqzV
You may have also recently heard Keith on the Sidedoor Podcast from the Smithsonian, looking at the history of some more diverse emoji options and how they arrived on our devices.
🗣️🎙️ Emojipedia's Deputy Emoji Officer @KeithBroni is featured in the latest episode of the @Smithsonian's @SidedoorPod, discussing emoji origins and the creation of the multiracial 🧑🤝🧑 People Holding Hands 👂👇 https://t.co/2o74YS18kE
— Emojipedia (@Emojipedia) December 2, 2021
Keith's report on the design history and usage surge of the 💉 Syringe during early 2021 was distributed widely, with Wired and The New York Times among those covering the analysis.
From the outside, it might seem like a job overseeing a site dedicated to news and analysis of emojis could be a bit of a laugh. A novelty.
It is a fun field to be in, but there's more than meets the eye.
Behind the scenes, there's considerable work that takes place from Keith and the entire Emojipedia team to ensure that the sometimes-amusing, sometimes-confusing world of new emojis is documented, explained, and analyzed with care and attention.
As part of Zedge since August 2021, Emojipedia continues to lead in this space.
I created and launched the first version Emojipedia from my couch in Melbourne Australia on July 17, 2013. Eight and a half years ago.
To see Emojipedia grow from a tiny trickle of visitors in its earliest months, to serving over 590 million page views in 2021, is a testament to the world's continued interest in these little cross-platform compatible glyphs.
I'll be signing off from overseeing Emojipedia on Feb 1, 2022. But that doesn't mean it's the end of the road for us.
You can follow me on Twitter, or my blog. I'll continue to advise Emojipedia in the months ahead (when I'm not floating on, or sitting by, a river).
Most importantly, you can follow Keith Broni, Emojipedia's incoming Editor in Chief, on Twitter, or get a summary of emoji news every month by subscribing to Emoji Wrap.
★ Appeals Court Grants Apple a Delay on Injunction Mandating Changes to App Store in Epic Case [Daring Fireball]
Russell Brandom, reporting for The Verge:
An appeals court has paused one of the most consequential parts of the Epic v. Apple ruling, placing a stay on the enforcement of the injunction issued by the lower court. As a result of the stay, Apple can maintain its IAP system as the sole source of in-app payments on iOS, despite the district court’s earlier ruling that the exclusive arrangement is illegal.
The stay, issued Wednesday afternoon, does not reverse the earlier ruling but puts enforcement on hold until the appeals court can fully hear the case, a process that will likely take months.
“Apple has demonstrated, at minimum, that its appeal raises serious questions on the merits of the district court’s determination,” the ruling reads. “Therefore, we grant Apple’s motion to stay part (i) of paragraph (1) of the permanent injunction. The stay will remain in effect until the mandate issues in this appeal.”
This isn’t quite “game over”, but I believe it’s close. Judge Yvonne Gonzalez Rogers’s injunction mandating changes to the App Store seemed to be on shaky legal footing all along. Apple’s own lawyers, for example, seem extremely confident, writing in their motion to stay the injunction:
That injunction — which Epic has no standing to enforce — will not survive appellate review. Virtually all digital transaction platforms employ similar anti-steering provisions (Ex. C), which have been recognized as procompetitive in this novel technological context.
Reporting for The New York Times, Kellen Browning writes:
If the appeals court had not ruled, Apple on Thursday would have had to start allowing companies to include links within their apps directing customers to outside websites where they can pay for those companies’ services or subscriptions. That would have prevented Apple from taking a cut of up to 30 percent on those transactions.
I don’t think that’s true. As noted by several commentators last week, Apple’s motion to stay made clear that they intended to collect their 15–30 percent of purchases made in-app even if forced to comply with the injunction. The injunction requires only that Apple allow other forms of payment processing, including links to the web — not that they aren’t entitled to monetize the platform by charging a mandatory commission. You might say, well, wait a minute, if apps are able to use payment processors other than Apple’s IAP, wouldn’t it be complicated and difficult to figure how to account for and collect these fees? Basically, that’s Apple’s argument. From page 14 of Apple’s motion to stay the injunction:
Finally, Epic suggests that “Apple will not receive a commission” on “transactions that happen outside the app, ... on which Apple has never charged a commission.” That is not correct. Apple has not previously charged a commission on purchases of digital content via buttons and links because such purchases have not been permitted. If the injunction were to go into effect, Apple could charge a commission on purchases made through such mechanisms. See Ex. A, at 67 (“Under all [e-commerce] models, Apple would be entitled to a commission or licensing fee, even if IAP was optional”). Apple would have to create a system and process for doing so; but because Apple could not recoup those expenditures (of time and resources) from Epic even after prevailing on appeal, the injunction would impose irreparable injury.
Basically, Apple’s argument for a stay was that — as per Gonzalez Rogers’s own ruling — they were entitled to collect a commission even on digital content purchases that didn’t use IAP, but that doing so would require significant effort, and if they eventually won on appeal — which, as stated above, they expect to — they’d have no recourse to recoup the costs of that effort. The Ninth Circuit appeals court clearly agreed.
There are a lot of people who really wanted this injunction to stick, under the premise that it would force Apple to open the App Store to third-party in-app purchasing for digital content without Apple taking any cut whatsoever, exactly as Apple has done all along for in-app purchasing of physical goods. That was never going to be the case, even if this injunction had gone into effect. What was the point of the injunction then? you might ask. Good question.
How Much Fraud Can a Fraudster Fraud? [Daring Fireball]
Matt Levine, in his Money Stuff column for Bloomberg:
And so when Holmes was charged with wire fraud, it was for a mix of investor fraud and patient fraud. “Jurors heard Theranos patients testify their blood-test results falsely led them to believe they had unhealthy conditions,” but found Holmes not guilty on those counts. I don’t know why — I was not at the trial, and I certainly wasn’t in the jury room — but it seems plausible that Holmes was less personally culpable for those tests than she was for her own pitches to investors. But never mind that.
Instead, my point here is that if you do a fake blood test on a patient, you have arguably defrauded him (though Holmes was acquitted of that), but how much have you defrauded him really? Arguably the answer is quite a lot; arguably he is quite badly harmed by thinking he had a deadly disease and taking drastic steps to fight it, or thinking he did not have a deadly disease and missing the chance to fight it. But arguably the answer is $14.95, or whatever he paid for the blood test (I made that number up): You were doing fraud for money, and the money you got from any one patient is fairly small. Whereas the money you got from Betsy DeVos was $100 million.
Dithering is back after the holiday break. If you’re not listening, you’re missing out. Best $5/month you’ll ever spend, trust me.
What Hi-Fi: ‘Is Bluetooth Holding Back Apple’s AirPods?’ [Daring Fireball]
Tom Parsons has a good interview with Gary Geaves, VP of acoustics at Apple, providing some insight into the design of AirPods 3:
Everything points to Apple taking sound quality very seriously with the AirPods 3, and all of its modern-day audio products for that matter, and the recent launches of Lossless, Hi-Res Lossless and (in a slightly different way) Spatial Audio point to a real push towards higher audio quality. But there’s a catch, as far as I can see it — a bottle-neck that’s been preventing real qualitative leaps in the sound of wireless headphones essentially since wireless headphones came into being. I’m talking about Bluetooth, of course, which almost all wireless headphones, including AirPods, rely upon and which doesn’t have the data rate for hi-res or even lossless audio. I ask Geaves whether the use of Bluetooth is holding back his hardware and stifling sound quality.
“Obviously the wireless technology is critical for the content delivery that you talk about”, he says, “but also things like the amount of latency you get when you move your head, and if that’s too long, between you moving your head and the sound changing or remaining static, it will make you feel quite ill, so we have to concentrate very hard on squeezing the most that we can out of the Bluetooth technology, and there’s a number of tricks we can play to maximise or get around some of the limits of Bluetooth. But it’s fair to say that we would like more bandwidth and ... I’ll stop right there. We would like more bandwidth”, he smiles.
A rare exception to Betteridge’s Law. I sincerely hope Apple has something proprietary in the works, perhaps for AirPods Pro 2.
Steam troubles in China raise concerns that a ban is coming [Rock, Paper, Shotgun]

Steam has existed in a grey area in China, technically not following rules which require all games be approved yet never drawing the ire of authorities. Many have long expected it to eventually be banned, though, especially after Valve partnered with Perfect World to launch the limited Steam China. This might now be happening. Maybe. Or it's possibly being hindered, at least. This all started with a big stink on Christmas Day that led some to declare Steam had been banned by the Great Firewall which restricts access to many sites outside China, but the reality is not so clear cut.
CES 2022: More Intel 12th Gen CPUs revealed for gaming laptops and cheaper PCs [Rock, Paper, Shotgun]

The vanguard of Intel’s 12th Gen Alder Lake CPUs had some seriously good chips in it – including two of the best CPUs for gaming overall – though there weren’t many models for aspiring PC builders on tight budgets. Now, though, Intel has used CES 2022 to launch the rest of the 12th Gen desktop lineup, adding loads of more affordable Core i5 and Core i3 processors on top of new Core i7 and Core i9 options. Intel also unveiled its new H-series, 12th Gen gaming laptop chips, which use the same hybrid architecture (combining powerful P-cores with smaller, less energy-intensive E-cores) as their Alder Lake desktop cousins.
CES 2022: Nvidia GeForce RTX 3050 launching this month, RTX 3090 Ti coming as well [Rock, Paper, Shotgun]

Before it pivoted to talking about self-driving cars, something I can’t even put into a PCIe slot, Nvidia’s CES 2022 showcase went both high and low with its graphics card reveals. The high: the GeForce RTX 3090 Ti, as new top-of-the-line CPU with 24GB of upgraded, 21Gbit/s GDDR6X VRAM. The low: the GeForce RTX 3050, Nvidia’s first XX50 GPU in a donkey’s age.
CES 2022: AMD confirms Ryzen 7000 CPUs, Radeon RX 6500 XT graphics card and more [Rock, Paper, Shotgun]

It’s the first week of 2022 and that means – yes! – all the big PC hardware movers and shakers are hosting their CES 2022 events. On the same day. Within a couple of hours of each other. But my stress is your gain, as there are and will be some major announcements on new kit, starting with AMD. Their freshly-announced hardware includes an assortment of new CPUs, desktop and mobile graphics cards and even some laptop APUs – APUs that sound a lot more useful for gaming that what current integrated graphics can offer. There’s even an Nvidia Image Scaling rival in the upcoming, driver-level Radeon Super Resolution feature.
Get any great gaming goodies this Christmas? [Rock, Paper, Shotgun]

Christmas came and went, a fat goose is waddling around honking a muted honk, and people have put so many coins into the old man's hat that he gets a mild concussion every time he walks the dog. So, not to be crass, but did you get anything good? Rare new hardware? Handy stocking stuffers? A good game in the sales? Hell, I'm just using this as a way to start a chat: how was your Winterval in general? Do anything nice? Eat anything good?
Ex-BioWare boss talks Nightingale, survival games and taking inspiration from Jonathan Strange & Mr Norrell [Rock, Paper, Shotgun]

Nightingale certainly isn't the sort of game I was expecting from a former BioWare developer, but I'm well excited to give it a go. Announced at The Game Awards 2021, Nightingale is a survival craft 'em up set in a fantastical, alt-history world. It's being made by Inflexion Games, a studio lead by Aaryn Flynn, former programmer and general manager at the Dragon Age and Mass Effect developers.
But don't go in expecting the sort of huge, arcing plotlines of BioWare's recent games. While Nightingale will have an over-arching narrative, it's being designed to offer up adventures that let you make your own stories. I spoke to Flynn at the end of last year to find out a little bit more about what that entails.
Square Enix president says NFTs and blockchain are the future of fun [Rock, Paper, Shotgun]

Square Enix have ushered in the new year with a joyous message for those who play games to "have fun”. Sorry, but those who "play to earn” are key to their business model going forwards. NFTs, blockchain, and the 'metaverse' are the future of fun. Whatever that means.
The Best Remote Boardgames (for the remote-averse) – Turn Order [Goonhammer]
When I wrote about hitting the remote wall after playing online board games with friends and strangers during Our Pandemic Timeline, I found that I wasn’t alone in my boardgame burnout. When players are not in the same room at the same table, distraction is baked-in and focus erodes considerably. We all play while the […]
Our 24 favourite games of 2021 [Rock, Paper, Shotgun]

Happy New Year, folks! 2021 may be behind us now, but before we start looking ahead to all the hip new video games coming our way this year, we thought it was as good a time as any to look back at all of our favourites from the last twelve months. If you kept up to date with our hale and healthy Advent Calendar over the course of December, then you'll already know our game of the year selections for 2021, but this post gathers all those lovely words and entries together into one handy list.
Malifaux Faction Focus: The Guild [Goonhammer]
Welcome to the first in a series of Faction Focus articles! My goal with this series is to introduce new players to Malifaux’s eight factions. I plan to go over the lore, the aesthetic, and the playstyle. I’ll discuss the individual Masters and their Keywords that make up the faction. Each faction contains 8 Masters, […]
Riot Games to pay $100 million in gender discrimination lawsuit settlement [Rock, Paper, Shotgun]

Riot Games, the makers of Valorant and League Of Legends, have agreed to pay out $100 million (£74m) as part of a proposed settlement to a class-action suit brought against them for "systemic sex discrimination and harassment". Money will go to current and former female employees and contract workers. The suit started in 2018 following widespread allegations of a festering workplace culture, and was originally due to be settled for $10 million (£7m) until California state authorities raised objections that it wasn't enough.
The Corroad Goes Ever On and On: Leicester City GT and 2021 Wrap-up [Goonhammer]
Welcome back to the Corroad! Last time around I had attended the 3 day, 8 game Coventry GT supermajor and placed a highly respectable 9th with a Talos-heavy Drukhari army. The day after that event, GW released the first of the new quarterly Balance Dataslates, which… made Talos stronger. Hell yeah. The list I played […]
Quicky: FEWAR-DVD [Buried Treasure]
PC
Here’s a great game: a scratchy, noisy, ridiculously tough arcade game that I can’t stop one-more-trying. You control a heart-shaped entity, zooming it through top-down 2D mazes, trying to find each level’s key to open the exit. All the while just about everything else is trying to kill you.
By everything, I mean swinging pikes, stabbing knives, fire-spurting clusters, patches of spikes, and the ever-growing number of furious swords that pursue you everywhere you go, should you ever make the ridiculous mistake of staying still.
Along the way you can gather treasure, carried on your heart’s… tail? These can then be spent in bizarre stores that appear every few levels, giving you bonus items that frankly I barely understood. Still, it felt good to have them.
I started off playing with the mouse, before discovering it’s somehow a very different game than when playing with a controller. Mouse controls are brilliantly bonkers, the game seeming to run faster, more erratically, but in a way that felt great. However, for better progress, the controller proves the more suitable choice.

While the games have almost nothing in common, FEWAR-DVD really reminds me of Teleglitch, with its glitchy world, rapid pace, and a constant sense that if I play it one more time I’ll reach that tiny bit further. And importantly, I do.
Each round I get a higher score, a little bit further in, and gain a smidgeon more understanding of the process. Plus it has kick-ass music, and a superbly bemusing visual style. At under £4, you’d be silly not to.
All Buried Treasure articles are funded by Patreon backers. If you want to see more reviews of great indie games, please consider backing this project.
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Mark Gurman’s lede sentence for his Bloomberg column this week:
After a modest set of device launches in 2021, Apple Inc. is set for a stronger 2022 — with new iPhones, AirPods and potentially a VR headset.
New M1 iMacs in May: almost universally hailed; nothing like them available for PCs. Apple has simply pantsed Intel and AMD, not just on performance-per-watt but performance, period.
iPad Pros with M1 in May: almost universally hailed, nothing like them for Android. (New iPad Mini in September, too.)
iPhones 13 in September: still the best phones in the world; camera better than ever.
Apple Watch Series 7 in October: Series 6 was undeniably the best smart watch on the market, and Apple made something altogether better: bigger screen, significantly better battery life.
14- and 16-inch MacBook Pros with M1 Pro and M1 Max: I can’t even.
New third-generation AirPods in October, and hell, they even released a new Apple TV with a good remote control this year. Calling 2021 a “modest” year for Apple device launches is just obstinately cranky. If 2021 wasn’t a great year for new Apple hardware, what year was?
Kelly Evans: ‘The iPhone Is Going Away’ [Daring Fireball]
Kelly Evans, writing last month for CNBC:
This may seem like a comical thing to say when Apple is about to potentially sell 40 million iPhones this holiday season, according to Wedbush. But the iPhone is in its sunset years. It has maybe the rest of this decade left before it’s put out to pasture. And all the buzz now is over Apple’s upcoming goggles.
VR headsets will never replace phones. I highly doubt AR glasses ever will either. The iPhone is like the Mac — a 38-year-old platform that is selling better than ever — here to stay.
Bob Lefsetz on ‘Don’t Look Up’ [Daring Fireball]
Bob Lefsetz:
We haven’t had a movie that’s captured the zeitgeist like this since Network. And that may be a better movie, but it’s not as good of a snapshot of life in these United States and the media business.
Do you feel alone? Is life confusing? Does it make no sense? Do you not even recognize our country? Then Don’t Look Up is for you. The truth is we’re shown the fiction every damn day that the center is holding. The media business functions like it’s still the twentieth century while it might as well be the twenty-third. The internet came along and blew the old world apart. It democratized the country. I’m not talking about DEMOCRACY, but democratization. Now everybody has a voice, like the feed of comments scrolling down the images in this picture. Everybody’s got a hater, EVERYBODY! Hell, they want to take Abraham Lincoln’s name off of schools. We’ve become unmoored and the distance has become too far for the rope to be thrown to reconnect us.
See also Frank Oz:
I just do not get it. Someone does something so daring & funny & needed as Don’t Look Up from Netflix and it’s being given mixed & negative reviews! What???!!! It’s our Dr. Strangelove for today! “We really did have it all, didn’t we?” Those words need to be imbedded in our souls!
John Madden, Teacher [Daring Fireball]
Bryan Curtis, writing for The Ringer:
One of the coolest things about John Madden is that he was an academic. It was a brief run, but still. In 1979, after Madden quit as head coach of the Oakland Raiders, he was hired by the University of California, Berkeley, to teach an extension course called “Man to Man Football.” Madden’s students had watched football on TV. Now, they wanted to understand how it worked.
Professor Madden stood in front of a board that was like the Telestrator he later used on TV. Madden drew X’s and O’s and carefully studied his students’ faces. “I wanted to see at what point I lost ’em,” he told me years later. Madden was trying to find the most simple way to explain a complex game. He was converting passive football fans into smart fans. For the next 30 years, Madden performed the same trick on TV every week.
See also:
Count COVID Hospitalizations, Not Cases [Daring Fireball]
Gina Kolata and Anna P. Kambhampaty, reporting for The New York Times:
Dr. Fauci, the government’s top infectious disease expert, noted on Sunday on ABC’s “This Week with George Stephanopoulos” that many new infections, especially in people who are vaccinated and boosted, result in no symptoms or mild symptoms, making the absolute number of cases less important than it was for previous versions of the virus.
“As you get further on and the infections become less severe, it is much more relevant to focus on the hospitalizations as opposed to the total number of cases,” Dr. Fauci said.
That advice is in keeping with what many epidemiologists have said all along. Despite the daily drumbeat of case counts, the number of positive tests has never been a perfect indicator of the course of the epidemic.
The New York Times itself needs to take this advice to heart. Over the weekend they published a scaremongering story about rising cases in Puerto Rico, but as Nate Silver pointedly observed, only 13 paragraphs into the story did they mention that only 317 people — on an island with 3 million people — were hospitalized for COVID. What’s going on right now in Puerto Rico is a vaccine triumph.
Tomorrow Is Doomsday for BlackBerry Devices [Daring Fireball]
From BlackBerry’s OS services FAQ:
As a reminder, the legacy services for BlackBerry 7.1 OS and earlier, BlackBerry 10 software, BlackBerry PlayBook OS 2.1 and earlier versions, will no longer be available after January 4, 2022. As of this date, devices running these legacy services and software through either carrier or Wi-Fi connections will no longer reliably function, including for data, phone calls, SMS and 9-1-1 functionality.
I wonder how many people are still hanging on to old BlackBerry phones. At one point, they truly had a cult following.
It’s also worth noting that there are seemingly no significant Android phones with hardware keyboards. Like none. The iPhone all-screen form factor with an on-screen software keyboard has completely won out.
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