In the last piece I wrote, I was describing how I was trying to make a tool to efficiently calculate the probability of rolling or exceeding a particular sum on a number of dice. I had gotten as far as a recursive solution which allowed me to roll any number of `s`-sided dice, but which… Continue reading Dice Rolling 2
Category: Coding
Dice Rolling
To start with, I am going to retell the tale of some dice rolling statistics I spent time calculating circa October 2006. My demonstration code is in Python, because it’s fairly legible even if you aren’t familiar with it. ### Intro I like to play games, and playing games often requires one to roll dice.… Continue reading Dice Rolling