Dwarf Fortress: Likotkod

So that you don’t think miniatures are all I do these days, let me tell you a little about my current game of Dwarf Fortress. My intrepid crew of 7 dwarves embarked to an area in the southern end of the world, where some mountains, a forest, and a grassland came together at a brook. It’s always quite hot there, and all the lakes had dried up by the end of the first summer. The brook still flows freely, however, and will provide a good source of power should I ever try to pump magma up from the depths. I’ve started building some above-ground fortifications around my entrance (just some ramps going downwards), and will be stationing marksdwarves to stand on top of them shortly, as I have been having increasingly frequent goblin and kobold incursions as of late. Tragically, this did include one goblin snatcher successfully stealing one of the children from my fort.

Entrance of Fort

Speaking of magma, I decided to explore in a generally downwards direction, hoping to find the fun of the caverns and the magma sea. I did break two layers of caverns, finding a vast underground sea and a number of interesting ores and many giant mushroom trees to be harvested. Unfortunately, my miners happened to dig into a pocket of rock that went down into the magma sea, and my legendary miner died a horrible flaming death upon digging out a diagonal corner that connected to the main body of magma. A memorial slab was erected in her honor, as her flaming corpse mysteriously vanished before I could send anyone to retrieve it. All I found on the stairs was a pile of her clothes and her pick-axe.

That death left me with a mere 15 dwarves, but some combination of my burgeoning metalcrafting industry (which also requires clearcutting the forests, as I have not yet been able to pump up that magma) and the discovery of adamantine veins in the depths triggered successive immigration waves of 30-odd dwarves, and then another 10-15 to bring me to 60.

Populations

This left my food, booze, and general accommodations completely overwhelmed. After a brief period where I had 5 dwarves gathered around my well to drink water (oh the horror!), I slaughtered a bunch of animals, planted several more farm plots, brewed more drinks, and also built more stills, butcheries, and kitchens. I believe I am now set for food for a time, although I will still need to keep an eye on it.

I’ve also been trying to rapidly build more bedrooms and workshops, along with all the accoutrements required therefore. I managed to get my mayor and captain of the guard happy with their required accommodations, but not before the mayor mandated that I build 3 ballista arrows and then banned their export. The only thing I have going in my favor for the bedrooms is that in the new version so many of my immigrants are married couples. Two dwarves per room means I only have to build half as much stuff.

Living Quarters

Somewhere in there I also had one of my masons make my first artifact, bumping him up to a legendary engraver. The Emancipated Soot

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4 Responses to “Dwarf Fortress: Likotkod”

  1. Patrick Says:

    I’ve been meaning to gice DF a try. But it seems so daunting. I think I’ve started it up twice but didn’t get very far due mainly to my failure to read any sort of wiki and or manual beforehand.

  2. Jonathan Says:

    Agreed! I used some tutorials when I got started, and I’ve done extensive reading on the Dwarf Fortress wiki. Even so, I’m still constantly struggling. It’s really a game about trying your best but still failing.

  3. Patrick Says:

    Making a little progress in learning this game. Spent 30 minutes trying to figure out why some dwarves weren’t hauling barrels. Seems I don’t understand ramps or channels yet :P

    But I’m going to build some bedrooms and a farm soon. http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide is really helpful.

    But at some points I ask myself if the UI was actually designed to be confusing.

  4. Jonathan Says:

    It’s true what you say. It’s amazingly hard to do simple things at times.