The miniatures game Infinity has some interesting and unique mechanics. The first is that the player who is not currently taking their turn gets to have their models react to the actions of the active player. The second mechanic is that if the action and reaction are directly opposed (for example, the two models are… Continue reading Infinity Dice Rolling Engine
Tag: dice
Dice Rolling 2
In the last piece I wrote, I was describing how I was trying to make a tool to efficiently calculate the probability of rolling or exceeding a particular sum on a number of dice. I had gotten as far as a recursive solution which allowed me to roll any number of `s`-sided dice, but which… Continue reading Dice Rolling 2
Dice Rolling
To start with, I am going to retell the tale of some dice rolling statistics I spent time calculating circa October 2006. My demonstration code is in Python, because it’s fairly legible even if you aren’t familiar with it. ### Intro I like to play games, and playing games often requires one to roll dice.… Continue reading Dice Rolling