Ants Intro

Inspired by the brave explorers that found their way into my kitchen via means unknown, I’ve been working on a simulation of ants with their actions being based on the pheremone trails they leave behind. Given that I could represent their decision making process with a simple table of values, I decided to use a… Continue reading Ants Intro

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Project Creation

After making a few tracs and subversion repos by hand and having to do all the little things that need setting up to make things run smoothly (remembering to give svn trunk/tags/branches directories, setting up trac authentication, etc.), I decided to make a little shell script to do most of it for me. The script… Continue reading Project Creation

ICFP 2008 Final

Well, the [final results](http://icfpcontest.org/results/final/index.html) are up. We were disqualified in the 10th of 11 rounds. Judging by the results (but not looking at the actual map they used, even though they link to it), this one tested whether or not people’s entries correctly tracked and dodged martians. Ours ignored them entirely, of course. Counting places… Continue reading ICFP 2008 Final

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ICFP Scoring

So far we’ve passed the 8th round of testing, as listed on the official scoreboard. So far we’re tending to be in the middle-ish of the pack of entries that survived each round. I’m actually impressed at how well we’re doing. Certain kinds of maps would completely destroy us, given the way we find paths.… Continue reading ICFP Scoring

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ICFP 2008 Postmortem (Belated)

Drew, Dion and I participated in the ICFP contest this year. It’s a 72 hour programming contest with something interesting to do every year. This year’s project was based on steering a rover around on Mars. Pregaming ———– On the couple of days before the contest, I set up a trac instance. Not actually what… Continue reading ICFP 2008 Postmortem (Belated)

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