The miniatures game Infinity has some interesting and unique mechanics. The first is that the player who is not currently taking their turn gets to have their models react to the actions of the active player. The second mechanic is that if the action and reaction are directly opposed (for example, the two models are… Continue reading Infinity Dice Rolling Engine
Category: Coding
DFHack on the Mac 1: Build Process
I have decided to see if I can get the incredibly useful dfhack utilities for Dwarf Fortress ported to the Mac. Currently, they only exist for Windows and Linux. I created my own fork of the dfhack project on github, and prepared to follow the building instructions. Downloading cmake was pretty easy; they have a… Continue reading DFHack on the Mac 1: Build Process
Summer Project: October
####Status of the Project Summer has passed, and I took a break from working on the space artillery game. Not because I had other time commitments (although I did find other ways to fill my days), but rather because I just didn’t see how what I was making was supposed to be fun. Fortunately, stepping… Continue reading Summer Project: October
Summer Project, Weeks 4-9
Continued from [part one](/2010/07/summer-project-weeks-1-3/), more details about my quest to make a fun game about shooting things into space. ### Week 4 Took the week off. ### Week 5 I only got a little bit done this week, but it makes things look better. Each astronomical body has a rotational rate that controls how it… Continue reading Summer Project, Weeks 4-9
Summer Project, Weeks 1-3
### Description This summer I’ve decided to dedicate some time to working on programming a game. For eight weeks, from June 20th to August 14th, I am planning to put in at least a couple of hours three nights a week. At the end of this time I will evaluate my progress and the state… Continue reading Summer Project, Weeks 1-3